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Guild Runs .. MM/Bosses/Dungeons/Instant Dying Places..etc

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Guild Runs .. MM/Bosses/Dungeons/Instant Dying Places..etc Empty Guild Runs .. MM/Bosses/Dungeons/Instant Dying Places..etc

Post  DragQueenJac Wed Nov 04, 2009 2:39 pm

come post all ye' cute, funny, painful, dying stances here

some source for video recording/editing
: Camstudio for uber fast processing recordings
: Windows Movie Maker for easy rendition and compressed filing
DragQueenJac
DragQueenJac
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Location : I Own MANY houses. u name it i have it. #7

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Guild Runs .. MM/Bosses/Dungeons/Instant Dying Places..etc Empty Aram 4men - SIMPLEME, AuRaLight, Amor, Jacklins

Post  DragQueenJac Wed Nov 04, 2009 2:40 pm



AuRa kena ultimate attack towards the end.. aww...

disclaimers:
Jacklins is always caught slacking off the left and right corners jumping because this fella plays Hummstyle. scared die. but still couldn't counter the 3 x Gantry Falling (aram's arm drop on my head)

AuRalight was a threat to Mutisha, therefore ousted from the clan

SIMPLEME LOVES PS but for some reason aramuphobia

AMOR has Bull-Rows to save him everytime. lovely


-----------------------------------------------------------------------------------------------------


slight guides for those interested to join this run in the future:

FOR MELEE:

HP - more thn 14k to survive 1 arm drop on your head (exclude HQ becus they can BULL-ROW to dodge)
ATK - 4k ATK and abv to kill at a good speed (3.5k+ is ok)
EVADE - not too essential unless you're naturally high evasion class (HQ/ Trapper/ Ballistas)
DEFENSE - FRONTLINE - 2k def abv

Attack method
: As close as u can to mutisha before he summons rocks/spikes/ ground motion
Dodge Method: JUMP as soon as Camera Angle shifts to Aram's View. Manual Dodging can avoid the swing of hit hairy arm

note: melee attackers are not tanker builds. they're there to deal burst dmg/dpser. if u're dying don't be shy to run off and pot.

TANKER/HEALER

Paladins - not very important for paladins to be attacker (Max revenge, Max Vit, MIN. Def)
VIT - heard that pala's hp can go up to 35k depending on the amount of vit/passives
Aram's Camera Angle - Manually dodge ( Revenge OFF)
Mutisha's Rocks - On revenge, Wear Full VIT gears, Min. Def. Tank the homing rocks as range/dpser deals dmg

Activate Time reverse When Aram's arm not down. All 'charging' classes will be grateful for the sprinting hulk/pepper/penguin/dancer

Oracles
MATK - not sure let me spy the oracles
VIT - optimally 9k HP from posts in the Official DGN forums.
Mutisha's Rocks - On perfect seal, stand side by side paladin, pewpew
Aram's Arm - Manually Dodge (if ps is off)

Warmage
details waiting for SEAN to be back to experiment dmg vs survivability


Last edited by DragQueenJac on Wed Nov 04, 2009 3:25 pm; edited 4 times in total
DragQueenJac
DragQueenJac
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Post  AuRaLight Wed Nov 04, 2009 2:43 pm

im gonna cry leh. lols.

but at least tt clocks our 4th victory ! Very Happy
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Post  DragQueenJac Wed Nov 04, 2009 2:49 pm

cry what sia. ltr ur froggie eyes drop out =p
DragQueenJac
DragQueenJac
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Post  AuRaLight Wed Nov 04, 2009 3:13 pm

pick em up for me. i cant see wif em on the ground.
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Post  DragQueenJac Wed Nov 04, 2009 3:16 pm

dbl posting epic haha

p/s adding very brief guide to surviving parkinsons' attack abv. in the video post
DragQueenJac
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